Autodesk Flame – SpeedCheck 2016

Some years ago still working on Linux flames only there was coming up the 2nd gen. Smoke on Mac.
We were in the middle of a giant project and were looking for a simple test to see how quick was the Smoke vs. Flame.

The clip I used was from the project and therefore not a good clip I could share or re-use easily.
So I created a test setup based on a 1000 frames of HD noise.
The test result looked ugly and the archive was still very big because of the base clip.

When we finally changed from flame 2013 to 2015 and skip 2014 entirely I came up with a much smaller setup based on a single black frame and three tracks of timeline and BFX setups. This still was created for a 1000 frames timeline, but I added so many things in each BFX that the render times were getting too high. So I trimmed down the Sequence to 250 frames.

There are some issues with the test depending how the tracks are selected in the sequence and how the preferences are set in flame. Maybe I can come up with a failsafe way how everyone always gets the same results.

The discussions can be found on Facebook in the FlameUsers – Logik Group.
There is also a link to a google docs sheet with lots of results from different sytems.

The actual version of the file archive is written with flame 2016 Ext2.
Flame2016_frame_based_render Please set the Prefs/Timeline/Rendering to „Frame Based Render“.

Flame2016_Select AllIn the active Sequence – Select All

Flame2016_render Then start a stopwatch and hit render. As you can see on the screenshot the time estimation is completely off. The same as the top frame count. When the lower one reaches 250 of 250 frames the render is done. On this MACPRO 12Core D700 64 GB (Yosemite 10.10.5) the test takes about 3’35“ to finish.

Here is the zip file for download.

Speed_Check_2016EXT2