ACES & the sRGB-Texture IDT

Taking a texture from the “screen” and bringing it inside the “scene”.

In this article I focus on the sRGB-Texture IDT and the right usage in Nuke or 3D packages.

From “scene” to “screen”
and back into the “scene”.

Please find the article in the menu Understanding ACES:

2.7. The sRGB-Texture IDT