Brylka – TooDee – PanicPost
Welcome
Photography
North of Spain 2018
360° HDR-Photos
Andreas Brylka – Graphiker
Letzte Ausstellung
Contact
TooDee – at work
Recent Projects
HDR.toodee.de
HDR gallery
Flat vs. Graded = Wow?
1.1. FCPX from SDR to HDR
1.2. FCPX HDR Dolby PQ
Learning ACES
1.1. Nuke Default vs. OCIO
1.2. Linear Ramps
1.2.5. DPX log encoding limits
1.3. Using OpenColorIO in Blender
1.4. Blender & ACES 1.2
1.4.1. Blender 3.2 alpha & OCIO v2-beta
1.4.2. Blender 3.2 render colorspace overrides
1.5. Blender & ACES Limitations
1.6. Adding “colors” before/after a view transform
1.6.5. Comp before/after view transform (HDR)
1.6.6. Photoshop & ACES
1.6.7. Photoshop & ACES – Part two
1.7. From images to textures
1.8. Moving into a bigger gamut
1.9. FILMIC to ACES
Understanding ACES
2.1. Display Referred vs. Scene Referred
2.2. Understanding Gamut with ACES and Blender
2.3. HDRI lighting with Blender and ACES – Ricoh Theta S vs. Canon DSLR
2.3.1. The new Ricoh Theta-Z1
2.4. The “Top 100” Color-Charts & ACES – Part One
2.4.1. RAW to HDRI – Part Two
2.4.2. More ColorCheckers
2.4.3. Eliminate Variables – Part three
2.4.4. Refine and Render
2.4.5. Checking the Colorchecker
2.5.1. TD_ColorBars ACES
2.5.2. TD_ColorBars ACES Export from Resolve
2.5.3. Understanding Resolve Color Management with Nuke
2.6. Flame & ACES
2.6.1. Apply 3D-LUTs in flame and nuke
2.7. The sRGB-Texture IDT
Exploring HDR Displays
3.1. Understanding pixel values and the EOTF
3.2. P3-Wide Gamut and HDR
3.3. Heading to Rec.2020
3.4. Expanding beyond Rec.2020
3.5. One Scene – many images
Panicpost – commercial break
Anamorphic lenses
Compression – Reboot
Additive Light in linearized Rec.709
Using 3D LUT’s
Final Cut Pro X
FCPX – Easy relinking of remote Edited Projects
FCPX – Spatial Conform Modes
Autodesk Flame – SpeedCheck
Outdated stuff
Compression Series
Compression (Nuke)-Part 1
Compression (Flame)-Part 2
Compression (Canon7D)-Part 3
Compression (Alexa)-Part 4
Compression Revisited – Part 5
Compression -Part 6 – What you see is NOT what you get!
Technicolor-CineStyle
3D & Nuke
FFMpeg/Nuke & OSX
Unfair grading comparisons
Too many times you can this on social media:
Camera Log
Rec.709
Graded
Resolve HDR trim pass for 1.000 nits
I took a look at what each step means in a new article:
Flat vs. Graded = Wow?
September 15, 2020
daniel@toodee.de
Nerd stuff