Author: daniel@toodee.de
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My HDR experience
From zero to three HDR displays without buying a new one and Apple hopefully pushing the topic for this year’s WWDC event. introduction Sometimes the head gets full and a good way to make space again is to note everything down. This has been happening over the past weeks and here is my personal experience.…
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HDR content – first tests and my HDR experience
B-Log: My HDR experience Read the full article about my first HDR experience. Looking for feedback! I found out that I can link a HDR-Vimeo video here on the website and watch this HDR content on a iPhone (X or 11Pro) directly on the page when viewed with Safari. I don’t even have to be…
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ACES & the sRGB-Texture IDT
Taking a texture from the “screen” and bringing it inside the “scene”. In this article I focus on the sRGB-Texture IDT and the right usage in Nuke or 3D packages. Please find the article in the menu Understanding ACES: “2.7. The sRGB-Texture IDT“
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Blender Filmic to ACES
Converting a simple scene with some textures and a HDRI Here comes another project that I wanted to check out and test. Can I take a very simple scene that I created in Blender out of the box and convert it to render it in ACES? For me it worked out smoothly in this case.…
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Moving into a bigger gamut
This a another new entry in the menu Learning ACES:“1.8. Moving into a bigger gamut“
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Linearizing images to use as a texture
with Affinity Photo, Nuke and Blender. A look at what happens when you linearize a texture, render it in a scene and use a different view transform than the initial image/texture had. This a a new entry in the menu Learning ACES:“1.7. From images to textures“
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A look at view transforms
and what it means to work under or on top of them. In the process of writing a new article for the website about textures I digged up some older notes and finally added them here. Find it in the menu Learning ACES or here:“1.6. Adding “colors” before/after a view transform“
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Blender & ACES
Limitations with version 2.83 and up to 2.90.3 alpha Today (12th of May 2020) I filed a bug or limitation when working with 8-Bit textures in Blender that need a colorspace transform. So I added some notes of other limitations I ran into in the last weeks and months while exploring Blender & ACES: All…
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Flame & ACES
TAG ONLY – AUTO CONVERT – VIEW TRANSFORM It’s time to note down some flame related ACES stuff. Here is the first article. How to work with ACES material and do some basic online work before exporting a ProRes Master for a client. Click here to read it or find it in the menu “Panicpost…
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Resolve & ACES
Deliver ProRes4444 with different ODTs Resolve writes different color space related metadata when working in ACES into a ProRes file depending on the ODT you have selected. I wanted to know how this metadata is used when reviewing the ProRes files on a Mac with the Quicktime Player and VLC or when using the Apple…