Blender 3.2 is out and has a lot of new features. One of them is the color space override in the Scene/Output section. This was a good opportunity to test out a little scene that I have set up. So you could view the left image in Blender …
![](https://www.toodee.de/wp-content/uploads/2022/06/Sevilla_Park_stone_ring_XYZ_no_override.jpg)
![](https://www.toodee.de/wp-content/uploads/2022/06/blender_render_XYZ_override_sRGB.jpg)
![](https://www.toodee.de/wp-content/uploads/2022/06/Sevilla_Park_stone_ring_XYZ_override_sRGB.jpg)
…but actually render out the right image. This is a stupid example, but it’s getting more interesting when rendering EXR files. Please read the Blender 3.2 render colorspace overrides for more information.
Plus a follow up article rendering a close-up of the same scene and taking a closer look at different display rendering transform (DRT) options:
One Scene – many images