Category: Nerd stuff

  • ACES & the sRGB-Texture IDT

    Taking a texture from the “screen” and bringing it inside the “scene”. In this article I focus on the sRGB-Texture IDT and the right usage in Nuke or 3D packages. Please find the article in the menu Understanding ACES: “2.7. The sRGB-Texture IDT“

  • Blender Filmic to ACES

    Converting a simple scene with some textures and a HDRI Here comes another project that I wanted to check out and test. Can I take a very simple scene that I created in Blender out of the box and convert it to render it in ACES? For me it worked out smoothly in this case.…

  • Moving into a bigger gamut

    This a another new entry in the menu Learning ACES:“1.8. Moving into a bigger gamut“

  • Linearizing images to use as a texture

    with Affinity Photo, Nuke and Blender. A look at what happens when you linearize a texture, render it in a scene and use a different view transform than the initial image/texture had. This a a new entry in the menu Learning ACES:“1.7. From images to textures“

  • A look at view transforms

    and what it means to work under or on top of them. In the process of writing a new article for the website about textures I digged up some older notes and finally added them here. Find it in the menu Learning ACES or here:“1.6. Adding “colors” before/after a view transform“

  • Blender & ACES

    Limitations with version 2.83 and up to 2.90.3 alpha Today (12th of May 2020) I filed a bug or limitation when working with 8-Bit textures in Blender that need a colorspace transform. So I added some notes of other limitations I ran into in the last weeks and months while exploring Blender & ACES: All…

  • Flame & ACES

    TAG ONLY – AUTO CONVERT – VIEW TRANSFORM It’s time to note down some flame related ACES stuff. Here is the first article. How to work with ACES material and do some basic online work before exporting a ProRes Master for a client. Click here to read it or find it in the menu “Panicpost…

  • Resolve & ACES

    Deliver ProRes4444 with different ODTs Resolve writes different color space related metadata when working in ACES into a ProRes file depending on the ODT you have selected. I wanted to know how this metadata is used when reviewing the ProRes files on a Mac with the Quicktime Player and VLC or when using the Apple…

  • FCPX SDR and then HDR

    First test of the “TooDee ColorBars” for ACES with FCPX After a long time I added a new entry about FCPX.Before I reached here I was checking out first the color processing pipeline of FCPX in the default “Standard Rec.709” library and also the Rec.709 output in a Wide Gamut HDR library. 1.1. FCPX from…

  • TooDee ColorBars ACES

    ACEScg/Rec.709 VS. Linear sRGB I finally got the time to finish up some more stuff. I created new ColorBars in ACES to be used for future tests. I was using them already testing out HDR in Final Cut Pro X (10.4.8). 2.5.1. TD_ColorBars_ACES