With macOS Sonoma (14.1) and iOS/iPadOS (17.1) it was time again to review the subdomain hdr.toodee.de and the HDR-Gallery page.
There is no new content, but after I checked the pages on all my Apple devices again with the latest OS updates I found that HDR is better supported than ever.
I also removed a lot of content from my Vimeo account as it felt redundant next to the YouTube uploads. I am still in the process to look for outdated links on my blog to replace them with YouTube links.
For me as a MAC user with Display P3 screens, the following feature could be important: “DisplayP3 Related Colorspaces and Display Rendering Transforms”. But I need to test the new config a bit.
Actually as I am also testing the new Nuke 15 Beta, I saw that Nuke supports only OCIOv2 up to version 2.2, not 2.3.
Blender 4.0 will be shipping with a new OCIOv2 config. In addition to Blender FILMIC there will be a newer view transform called AgX. As Blender 4.0 is still in an alpha stage, the defaults in the color management area are a bit strange at the moment (3rd of September 2023).
Here is a little guide how to set some of the settings to avoid running into troubles.
During a two weeks summer break in Seville I took the time to study a bit of 3D rendering background. I found a YouTube playlist from the Technische Universität Wien about the topic: “TU Wien Rendering / Ray Tracing Course“. The course is super interesting, great that this kind of knowledge is available for free.
I am subscribed already for quite some time to the channel “Two Minute Papers” from Károly Zsolnai-Fehér and enjoyed some of his short videos.
I also watched some videos about the Mitsuba 3 renderer.
I used that renderings to generate some comparison videos for the discussions on the ACESCentral thread. I wanted to see these renderings through different image formation pipelines like ACES 1.2, ACES 2.0 dev035, ARRI Reveal, Baselight’s T-Cam and AgX in SDR and HDR.
I also found another video on YouTube called “Practical Aspects of Spectral Data in Digital Content Production – SIGGRAPH 2022”. This is very technical.
Already before the holidays I found this presentation called “The Full Spectrum of Virtual Production“. Some of the concepts are explained in the Siggraph video as well.
In this blog post I wanted to see how I need to set Resolve on my iMac so that the image that I see in the Resolve viewer looks the same when I export a Pro Res file of the timeline and view it in Quicktime. And I explored the next steps that are necessary to see the same image in Safari on the YouTube page.
The second part is finished as well: Switching gears from sRGB to Rec.709-A. At the end I tested the new “Remote Monitoring” feature in XDR reference mode as well.
Somehow I was not finished yet, therefore I continued with FCPX and even did a round-trip back to Resolve again. Fine the third part of this series here.
For one of the first projects in 2022, in February I was attending a shoot for a Bosch/Markenfilm/Infected.digital production for 10 days in Prague as the VFX supervisor. The project is finally out now on Social-Media and YouTube.
I thought it’s time for a new chapter on the website again. The chapter is called “Numbers and (their) meaning” when working with digital (image) files.