Brylka – TooDee – PanicPost

  • Welcome
    • Photography
      • North of Spain 2018
      • 360° HDR-Photos
    • Andreas Brylka – Graphiker
      • Letzte Ausstellung
    • Contact
  • TooDee – at work
    • Recent Projects
  • HDR.toodee.de
    • HDR gallery
    • Flat vs. Graded = Wow?
    • 1.1. FCPX from SDR to HDR
    • 1.2. FCPX HDR Dolby PQ
  • Learning ACES
    • 1.1. Nuke Default vs. OCIO
    • 1.2. Linear Ramps
    • 1.2.5. DPX log encoding limits
    • 1.3. Using OpenColorIO in Blender
    • 1.4. Blender & ACES 1.2
    • 1.4.1. Blender 3.2 alpha & OCIO v2-beta
    • 1.4.2. Blender 3.2 render colorspace overrides
    • 1.5. Blender & ACES Limitations
    • 1.6. Adding “colors” before/after a view transform
    • 1.6.5. Comp before/after view transform (HDR)
    • 1.6.6. Photoshop & ACES
    • 1.6.7. Photoshop & ACES – Part two
    • 1.7. From images to textures
    • 1.8. Moving into a bigger gamut
    • 1.9. FILMIC to ACES
  • Understanding ACES
    • 2.1. Display Referred vs. Scene Referred
    • 2.2. Understanding Gamut with ACES and Blender
    • 2.3. HDRI lighting with Blender and ACES – Ricoh Theta S vs. Canon DSLR
    • 2.3.1. The new Ricoh Theta-Z1
    • 2.4. The “Top 100” Color-Charts & ACES – Part One
    • 2.4.1. RAW to HDRI – Part Two
    • 2.4.2. More ColorCheckers
    • 2.4.3. Eliminate Variables – Part three
    • 2.4.4. Refine and Render
    • 2.4.5. Checking the Colorchecker
    • 2.5.1. TD_ColorBars ACES
    • 2.5.2. TD_ColorBars ACES Export from Resolve
    • 2.5.3. Understanding Resolve Color Management with Nuke
    • 2.6. Flame & ACES
    • 2.6.1. Apply 3D-LUTs in flame and nuke
    • 2.7. The sRGB-Texture IDT
  • Exploring HDR Displays
    • 3.1. Understanding pixel values and the EOTF
    • 3.2. P3-Wide Gamut and HDR
    • 3.3. Heading to Rec.2020
    • 3.4. Expanding beyond Rec.2020
    • 3.5. One Scene – many images
  • Panicpost – commercial break
    • Anamorphic lenses
    • Compression – Reboot
    • Additive Light in linearized Rec.709
    • Using 3D LUT’s
    • Final Cut Pro X
      • FCPX – Easy relinking of remote Edited Projects
      • FCPX – Spatial Conform Modes
    • Autodesk Flame – SpeedCheck
    • Outdated stuff
      • Compression Series
        • Compression (Nuke)-Part 1
        • Compression (Flame)-Part 2
        • Compression (Canon7D)-Part 3
        • Compression (Alexa)-Part 4
        • Compression Revisited – Part 5
        • Compression -Part 6 – What you see is NOT what you get!
      • Technicolor-CineStyle
      • 3D & Nuke
      • FFMpeg/Nuke & OSX
  • Checking the Colorchecker

    A more detailed look into photographs of a colorchecker. This latest article took long to write. Up to now I always used my colorchecker (A.) as intended and it was helping my efforts to exposure balance HDRIs to background plates. After all the working steps I could add a 3D render into the background plate […]

    Januar 28, 2021
  • project: December 2020

    The last project of the year. The tasks for this job included set supervision, team lead and nuke comp and flame online. Other recent work can be found here.

    Januar 6, 2021
  • Hello 2021

    This site got updated to the latest default WordPress theme “Twenty Twenty-One”. Hope you like it. When I think back what sites I visited the most in 2020 (related to nerdy stuff), where I spent the most of my “free” time reading, learning and participating, I came up with this small list of links: ACES […]

    Januar 1, 2021
  • A first iPhone 12 HDR clip

    I got my hands on an iPhone 12 (non Pro) and had to try immediately the new HDR mode in 4K@30fps. On my iPhone 11 ProMax the result looks quite good, on an 2020 iMac27 the quality of the video looks not that great. Click on the Vimeo link and compare the image brightness of […]

    Dezember 30, 2020
  • projects: November 2020

    Here are two projects I worked on in the last weeks. The tasks included team lead and nuke comp. Other recent work can be found here.

    Dezember 13, 2020
  • Resolve Studio HDR tests

    Why can’t I see a proper HDR preview on an iMac2020/MBP2018 UI screen? In FCPX this is possible. For some time now I am testing with HDR content in FCPX and Resolve Studio. FCPX works best for me with Alexa LogC material in HDR/WideGamut projects. In Resolve I set the project to ACES 1.1 and […]

    Dezember 10, 2020
  • Blender Sky Texture ACES test

    Quick test of the new Blender 2.9 sky-shader “Nishita” in ACES on the updated the page Blender & ACES Limitations.

    Dezember 8, 2020
  • H(DR)ello

    Here are some Quicklinks to the articles that are most important to me at the moment. Everything else you can find here by scrolling down or checking the menu in the upper right corner: Panicpost – commercial break HDR.toodee.de – a little subdomain which features only HDR content – updated in January 2021 SDR next […]

    Oktober 27, 2020
  • The “lazy” compositor

    Use the “winner” HDRI from the previous article and render a car with “no” compositing effort. The previous article was already a bit long, so I split it up into two parts. Here it now the second part. I go over the preparation of the footage, render a car model and place it in the […]

    Oktober 26, 2020
  • Theta Z1 vs. Canon 7D

    A direct comparison, shooting brackets back to back on a parking lot. It’s been a while that I wrote the last article in the color chart series. Actually it was January this year, but like it feels like years ago. This time I stick to my “best” workflow using CaptureOne for the RAW to TIFF […]

    Oktober 21, 2020
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