Brylka – TooDee – PanicPost

Brylka – TooDee – PanicPost

  • Welcome
  • Brylka.de
    • Andreas Brylka – Graphiker
      • Letzte Ausstellung
      • Ein Holzstich als LP-Cover
    • Gertraud Brylka-Thieme
      • Mariechen von Nymwegen – Abdruck einiger Holzstiche
    • My Photography
      • North of Spain 2018
      • 360° HDR-Photos
  • TooDee – at work
    • Recent Projects
    • Contact
  • HDR.toodee.de
    • SDR next to HDR
    • HDR gallery
    • Flat vs. Graded = Wow?
    • 1.1. FCPX from SDR to HDR
    • 1.2. FCPX HDR Dolby PQ
  • Learning ACES
    • 1.1. Nuke Default vs. OCIO
    • 1.2. Linear Ramps
    • 1.2.5. DPX log encoding limits
    • Blender
      • 1.3. Using OpenColorIO in Blender
      • 1.4. Blender & ACES 1.2
      • 1.4.1. Blender 4.0 & OCIO v2-release
      • 1.4.2. Blender 3.2 render colorspace overrides
      • 1.5. Blender & ACES Limitations
      • 1.5.1. Blender 4.0 & AgX
    • 1.6. Adding “colors” before/after a view transform
    • 1.6.5. Comp before/after view transform (HDR)
    • 1.6.6. Photoshop & ACES
      • 1.6.7. Photoshop & ACES – Part two
    • 1.7. From images to textures
    • 1.8. Moving into a bigger gamut
    • 1.9. FILMIC to ACES
  • Understanding ACES
    • 2.1. Display Referred vs. Scene Referred
    • 2.2. Understanding Gamut with ACES and Blender
    • 2.3. HDRI lighting with Blender and ACES
      • 2.3.1. The new Ricoh Theta-Z1
    • 2.4. The “Top 100” Color-Charts & ACES – Part One
      • 2.4.1. RAW to HDRI – Part Two
      • 2.4.2. More ColorCheckers
      • 2.4.3. Eliminate Variables – Part three
      • 2.4.4. Refine and Render
      • 2.4.5. Checking the Colorchecker
    • 2.5.1. TD_ColorBars ACES
      • 2.5.2. TD_ColorBars ACES Export from Resolve
      • 2.5.3. Understanding Resolve Color Management with Nuke
    • 2.6. Flame & ACES
      • 2.6.1. Apply 3D-LUTs in flame and nuke
    • 2.7. The sRGB-Texture IDT
  • Exploring HDR Displays
    • 3.1. Understanding pixel values and the EOTF
    • 3.2. P3-Wide Gamut and HDR
    • 3.3. Heading to Rec.2020
    • 3.4. Expanding beyond Rec.2020
    • 3.5. One Scene – many images
    • 3.6. Working Space implications
    • 3.7.1. Setup Blender Filmic & AgX (P3)
    • 3.7.2. Working on a P3 Display in MacOS
    • 3.7.3. Mac,P3-Displays & Resolve
      • 3.7.4. Mac,P3-Displays & Resolve – part two
      • 3.7.5. Mac,P3-Displays & FCPX
  • Numbers and meaning
    • 4.1. Reading of RGB values
    • 4.1.1. It’s getting RAW
  • Panicpost – commercial break
    • Anamorphic lenses
    • Compression – Reboot
    • Additive Light in linearized Rec.709
    • Using 3D LUT’s
    • Final Cut Pro X
      • FCPX – Easy relinking of remote Edited Projects
      • FCPX – Spatial Conform Modes
    • Autodesk Flame – SpeedCheck
    • Outdated stuff
      • Compression Series
        • Compression (Nuke)-Part 1
        • Compression (Flame)-Part 2
        • Compression (Canon7D)-Part 3
        • Compression (Alexa)-Part 4
        • Compression Revisited – Part 5
        • Compression -Part 6 – What you see is NOT what you get!
      • Technicolor-CineStyle
      • 3D & Nuke
      • FFMpeg/Nuke & OSX

Blog posts


  • Holiday links (10/2022)

    Oct 16, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • New article: Working colourspace implications

    Oct 9, 2022

    —

    by

    daniel@toodee.de
    in Nerd stuff

  • OCIO v2 – 1.0.0 available

    Oct 8, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • HDR-holiday cleanup

    Oct 7, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • One Scene – many images

    Oct 1, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • projects: June-August 2022

    Sep 22, 2022

    —

    by

    daniel@toodee.de
    in General

  • Red Star on Cyan (part 4)

    Jun 27, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • Blender 3.2 update

    Jun 21, 2022

    —

    by

    daniel@toodee.de
    in General, Nerd stuff

  • Holiday updates

    Jun 3, 2022

    —

    by

    daniel@toodee.de
    in General

  • Instagram supports HDR content in Reels?

    May 25, 2022

    —

    by

    daniel@toodee.de
    in General
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Brylka – TooDee – PanicPost

Brylka – TooDee – PanicPost

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