Brylka – TooDee – PanicPost
Welcome
Brylka.de
Andreas Brylka – Graphiker
Letzte Ausstellung
Ein Holzstich als LP-Cover
Gertraud Brylka-Thieme
Mariechen von Nymwegen – Abdruck einiger Holzstiche
My Photography
North of Spain 2018
360° HDR-Photos
TooDee – at work
Recent Projects
Contact
HDR.toodee.de
SDR next to HDR
HDR gallery
Flat vs. Graded = Wow?
1.1. FCPX from SDR to HDR
1.2. FCPX HDR Dolby PQ
Learning ACES
1.1. Nuke Default vs. OCIO
1.2. Linear Ramps
1.2.5. DPX log encoding limits
Blender
1.3. Using OpenColorIO in Blender
1.4. Blender & ACES 1.2
1.4.1. Blender 4.0 & OCIO v2-release
1.4.2. Blender 3.2 render colorspace overrides
1.5. Blender & ACES Limitations
1.5.1. Blender 4.0 & AgX
1.6. Adding “colors” before/after a view transform
1.6.5. Comp before/after view transform (HDR)
1.6.6. Photoshop & ACES
1.6.7. Photoshop & ACES – Part two
1.7. From images to textures
1.8. Moving into a bigger gamut
1.9. FILMIC to ACES
Understanding ACES
2.1. Display Referred vs. Scene Referred
2.2. Understanding Gamut with ACES and Blender
2.3. HDRI lighting with Blender and ACES
2.3.1. The new Ricoh Theta-Z1
2.4. The “Top 100” Color-Charts & ACES – Part One
2.4.1. RAW to HDRI – Part Two
2.4.2. More ColorCheckers
2.4.3. Eliminate Variables – Part three
2.4.4. Refine and Render
2.4.5. Checking the Colorchecker
2.5.1. TD_ColorBars ACES
2.5.2. TD_ColorBars ACES Export from Resolve
2.5.3. Understanding Resolve Color Management with Nuke
2.6. Flame & ACES
2.6.1. Apply 3D-LUTs in flame and nuke
2.7. The sRGB-Texture IDT
Exploring HDR Displays
3.1. Understanding pixel values and the EOTF
3.2. P3-Wide Gamut and HDR
3.3. Heading to Rec.2020
3.4. Expanding beyond Rec.2020
3.5. One Scene – many images
3.6. Working Space implications
3.7.1. Setup Blender Filmic & AgX (P3)
3.7.2. Working on a P3 Display in MacOS
3.7.3. Mac,P3-Displays & Resolve
3.7.4. Mac,P3-Displays & Resolve – part two
3.7.5. Mac,P3-Displays & FCPX
Numbers and meaning
4.1. Reading of RGB values
4.1.1. It’s getting RAW
Panicpost – commercial break
Anamorphic lenses
Compression – Reboot
Additive Light in linearized Rec.709
Using 3D LUT’s
Final Cut Pro X
FCPX – Easy relinking of remote Edited Projects
FCPX – Spatial Conform Modes
Autodesk Flame – SpeedCheck
Outdated stuff
Compression Series
Compression (Nuke)-Part 1
Compression (Flame)-Part 2
Compression (Canon7D)-Part 3
Compression (Alexa)-Part 4
Compression Revisited – Part 5
Compression -Part 6 – What you see is NOT what you get!
Technicolor-CineStyle
3D & Nuke
FFMpeg/Nuke & OSX
Blog posts
My longest commercial shoot so far
Mar 6, 2022
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by
daniel@toodee.de
in
General
Autodesk Flame – SpeedCheck
Feb 6, 2022
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by
daniel@toodee.de
in
General
2022 – new section and new articles on the horizon
Jan 1, 2022
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by
daniel@toodee.de
in
General
,
Nerd stuff
HDR.toodee.de
Dec 22, 2021
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by
daniel@toodee.de
in
General
,
Nerd stuff
in between projects
Nov 4, 2021
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by
daniel@toodee.de
in
General
,
Nerd stuff
project: August/October 2021
Oct 17, 2021
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by
daniel@toodee.de
in
General
holiday links
Sep 30, 2021
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by
daniel@toodee.de
in
General
,
Nerd stuff
projects: June/July 2021
Jul 3, 2021
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by
daniel@toodee.de
in
General
projects: March/April 2021
Apr 30, 2021
—
by
daniel@toodee.de
in
General
Blender & ACES update
Apr 19, 2021
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by
daniel@toodee.de
in
Nerd stuff
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